![]() We plan a trip to paintball after a night of working together to have fun. We plot, we plan, we talk about the game, we create a team logo, a team persona. ![]() But its at its best when I’m playing the CS mod with a group of friends as a social gathering. I loved Half-Life single player, and it was even fun in free-for-all multiplayer sessions. There is, I suspect, a very good reason these games are ancient standbys.Įven my experience with the consummate episodal game, Counter-Strike, reinforces this theme in my gaming life. My friends and I got together and formed a team that was essentially there to play a variation of that ancient standby: pretend. These were all games that were plot-driven, cooperative multiplayer. I starting playing GURPS, Vampire, and other RPGs in junior-high, and I’ve never lost my love for them. I have been a gamer my whole life, and my most enjoyable experiences with games have been social ones, even though I’ve really enjoyed some single player games too (and I like a good book). Which is why the cooperative multiplayer aspect of System Shock 2 shined so brightly in my eyes. Or, if a story isnt appropriate for the given game, at least having human opponents will keep the players entertained for a while. In multiplayer game the theory seems to go: if you put enough people in a game together, they will make their own story and we dont have to worry all that much about it. Id guess that a lot of studios or publishers feel one must have some sort of story in a single player game, but as long as the graphics are pretty enough, it doesnt need to be much of one. I get the impression that most plots are strapped onto what is essentially a technology centered game. Earth is being invaded by aliens and you, the last super badass are all that stands in the way of total destruction. ![]() Some of these plot-driven games have rather pitiful plots, i.e. And when I say single-player games are plot-driven, I mean it to include a broad range of plot complexities. These days most games I come across are either single-player, plot-driven (games like The Sims being the exception) or multiplayer interaction-driven. One of the best things about System Shock 2 was the cooperative multiplayer game.
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